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Amiga Plus 2000 #5
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Amiga Plus CD - 2000 - No. 5.iso
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HBMonopoly
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HBMonopoly.ct
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Amiga Catalog Translation file
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2000-01-01
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15KB
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726 lines
## version $VER: XX.catalog XX.XX (XX.XX.XX)
## codeset X
## language X
MSG_BUY1
; Buy %s%s'%s'
MSG_BUY2
; for %ld.- ?
MSG_NO
MSG_YES
; Yes
MSG_OWN_JAIL_FREE
; owns 'get out of jail free'-card
MSG_ZERO_RENT
; 0000.-
MSG_OWNER_INFO
; Owner Information
MSG_PROPERTY
; property
MSG_OWNER
; owner
MSG_RENT
; rent
MSG_EXCHANGE_RATE
MSG_LOAD_GAME
; load saved game:
MSG_ERROR_LOAD
; error opening file
MSG_ERROR_WRONG_FILE
; This is not a saved game file!
MSG_SAVE_GAME
; save game:
MSG_ERROR_SAVE
; error opening file
MSG_JAIL_FREE_CARD_1
; Get out of jail free!
MSG_JAIL_FREE_CARD_2
; (This card may be
MSG_JAIL_FREE_CARD_3
; kept until needed
MSG_JAIL_FREE_CARD_4
; or sold.)
MSG_PALL_MALL_CARD_1
; Advance to Pall Mall!
MSG_PALL_MALL_CARD_2
; If you pass 'GO'
MSG_PALL_MALL_CARD_3
; collect %ld.-
MSG_TRAF_SQ_CARD_1
; Advance to Trafalgar Square!
MSG_TRAF_SQ_CARD_2
; If you pass 'GO'
MSG_TRAF_SQ_CARD_3
; collect %ld.-
MSG_MARYLEBONE_CARD_1
; Take a trip to Marylebone Station
MSG_MARYLEBONE_CARD_2
; and if you pass 'GO'
MSG_MARYLEBONE_CARD_3
; collect %ld.-
MSG_GO_CARD
; Advance to 'GO'!
MSG_CROSSWORD_CARD_1
; You have won a
MSG_CROSSWORD_CARD_2
; crossword competition!
MSG_CROSSWORD_CARD_3
; Collect %ld.-
MSG_JAIL_CARD_1
; Go to jail!
MSG_JAIL_CARD_2
; Move directly to jail!
MSG_JAIL_CARD_3
; Do not pass 'GO'!
MSG_JAIL_CARD_4
; Do not collect %ld.-!
MSG_THREE_BACK_CARD
; Go back three spaces!
MSG_MAYFAIR_CARD
; Advance to Mayfair!
MSG_STREET_REPAIR_CARD_1
; You are assessed for
MSG_STREET_REPAIR_CARD_2
; street repairs
MSG_STREET_REPAIR_CARD_3
; %ld.- per house (%ld)
MSG_STREET_REPAIR_CARD_4
; %ld.- per hotel (%ld)
MSG_STREET_REPAIR_CARD_5
; sum: %ld.-
MSG_SPEEDING_CARD_1
; speeding fine
MSG_SPEEDING_CARD_2
; %ld.-
MSG_SCHOOL_CARD_1
; Pay school fees
MSG_SCHOOL_CARD_2
; of %ld.-
MSG_DRUNK_CARD_1
; 'Drunk in charge'
MSG_DRUNK_CARD_2
; fine %ld.-
MSG_HOUSE_REPAIR_CARD_1
; Make general repairs on
MSG_HOUSE_REPAIR_CARD_2
; all of your houses!
MSG_HOUSE_REPAIR_CARD_3
; Pay %ld.- for each house (%ld)
MSG_HOUSE_REPAIR_CARD_4
; Pay %ld.- for each hotel (%ld)
MSG_HOUSE_REPAIR_CARD_5
; sum: %ld.-
MSG_DIVIDEND_CARD_1
; Bank pays you dividend
MSG_DIVIDEND_CARD_2
; of %ld.-
MSG_LOAN_CARD_1
; Your building
MSG_LOAN_CARD_2
; loan matures
MSG_LOAN_CARD_3
; Receive %ld.-
MSG_FINE_OR_CHANCE_CARD_1
; Pay a %ld.- fine or take
MSG_FINE_OR_CHANCE_CARD_2
; a 'chance'
MSG_FINE_OR_CHANCE
; Pay %ld.- or take a 'chance'
MSG_PAY
; Pay
MSG_CHANCE
; Chance
MSG_OLD_KENT_CARD
; Go back to Old Kent Road!
MSG_BIRTHDAY_CARD_1
; It is your
MSG_BIRTHDAY_CARD_2
; Birthday!
MSG_BIRTHDAY_CARD_3
; Collect %ld.- from each player.
MSG_INSURANCE_CARD_1
; Pay your insurance
MSG_INSURANCE_CARD_2
; premium %ld.-
MSG_STOCK_CARD_1
; From Sale of Stock
MSG_STOCK_CARD_2
; you get %ld.-
MSG_SHARE_CARD_1
; Receive interest on
MSG_SHARE_CARD_2
; 7\x25 preference shares
MSG_SHARE_CARD_3
; %ld.-
MSG_TAX_REFUND_CARD_1
; Income tax refund.
MSG_TAX_REFUND_CARD_2
; Collect %ld.-
MSG_ANNUITY_CARD_1
; Annuity matures.
MSG_ANNUITY_CARD_2
; Collect %ld.-
MSG_BEAUTY_CARD_1
; You have won
MSG_BEAUTY_CARD_2
; the second Prize
MSG_BEAUTY_CARD_3
; in a beauty contest!
MSG_BEAUTY_CARD_4
; Collect %ld.-
MSG_HOSPITAL_CARD_1
; Pay hospital:
MSG_HOSPITAL_CARD_2
; %ld.-
MSG_BANK_ERROR_CARD_1
; Bank error in your favour.
MSG_BANK_ERROR_CARD_2
; Collect %ld.-
MSG_INHERIT_CARD
; You inherit %ld.-
MSG_DOCTOR_CARD_1
; Doctor's fee
MSG_DOCTOR_CARD_2
; Pay %ld.-
MSG_CHANCE_TITLE
; Chance
MSG_COMMUNITY_TITLE
; Community Chest
MSG_CARD
; Card
MSG_USE_JAIL_FREE_1
; Do you want to use your
MSG_USE_JAIL_FREE_2
; 'get out of jail free'-card?
MSG_PAY_OR_DICE_1
; Pay %ld.- or
MSG_PAY_OR_DICE_2
; throw doubles
MSG_DICE
; Dice
MSG_QUIT_GAME_1
; Attention !!!
MSG_QUIT_GAME_2
; Do you really want to quit?
MSG_END
; Quit
MSG_BACK
; Cancel
MSG_PROJECT_MENU
; Project
MSG_PROJECT_NEW_MENU
; New...
MSG_NEW_MENU_KEY
MSG_PROJECT_OPEN_MENU
; Open...
MSG_OPEN_MENU_KEY
MSG_PROJECT_SAVE_AS_MENU
; Save As...
MSG_SAVE_AS_MENU_KEY
MSG_PROJECT_SETTINGS_MENU
; Settings...
MSG_SETTINGS_MENU_KEY
MSG_PROJECT_ABOUT_MENU
; About...
MSG_ABOUT_MENU_KEY
MSG_PROJECT_QUIT_MENU
; Quit...
MSG_QUIT_MENU_KEY
MSG_INFO_MENU
; Information
MSG_INFO_STREET_MENU
; Property Info...
MSG_INFO_STREET_MENU_KEY
MSG_INFO_OWNER_MENU
; Owner Info...
MSG_INFO_OWNER_MENU_KEY
MSG_TRANS_MENU
; Transactions
MSG_TRANS_SELL_MENU
; Sell
MSG_SELL_MENU_KEY
MSG_TRANS_EXCHANGE_MENU
; Exchange
MSG_EXCHANGE_MENU_KEY
MSG_TRANS_BUY_MENU
; Buy
MSG_BUY_MENU_KEY
MSG_TRANS_BUILD_HOUSE_MENU
; Build House/Hotel
MSG_BUILD_HOUSE_MENU_KEY
MSG_TRANS_SELL_HOUSE_MENU
; Sell House/Hotel
MSG_SELL_HOUSE_MENU_KEY
MSG_TRANS_MORTGAGE_MENU
; Mortgage Property
MSG_MORTGAGE_MENU_KEY
MSG_TRANS_LIFT_MORTGAGE_MENU
; Lift Mortgage
MSG_LIFT_MORTGAGE_MENU_KEY
MSG_TRANS_BUY_JAIL_FREE_MENU
; Buy 'g. o. o. jail free'-card
MSG_BUY_JAIL_FREE_MENU_KEY
MSG_TRANS_SELL_JAIL_FREE_MENU
; Sell 'g. o. o. jail free'-card
MSG_SELL_JAIL_FREE_MENU_KEY
MSG_DEF_PL1_NAME
; Player 1
MSG_DEF_PL2_NAME
; Player 2
MSG_DEF_PL3_NAME
; Player 3
MSG_DEF_PL4_NAME
; Player 4
MSG_DEF_FILE_NAME
; Unknown.MON
MSG_OLD_KENT_ROAD_ARTICLE
MSG_OLD_KENT_ROAD
; Old Kent Road
MSG_WHITECHAPEL_ROAD_ARTICLE
MSG_WHITECHAPEL_ROAD
; Whitechapel Road
MSG_KINGS_CROSS_STATION_ARTICLE
; the
MSG_KINGS_CROSS_STATION
; King's Cross Station
MSG_THE_ANGEL_ISLINGTON_ARTICLE
MSG_THE_ANGEL_ISLINGTON
; The Angel, Islington
MSG_EUSTON_ROAD_ARTICLE
MSG_EUSTON_ROAD
; Euston Road
MSG_PENTONVILLE_ROAD_ARTICLE
MSG_PENTONVILLE_ROAD
; Pentonville Road
MSG_PALL_MALL_ARTICLE
MSG_PALL_MALL
; Pall Mall
MSG_ELECTRIC_COMPANY_ARTICLE
; the
MSG_ELECTRIC_COMPANY
; Electric Company
MSG_WHITEHALL_ARTICLE
MSG_WHITEHALL
; Whitehall
MSG_NORTHUMBERLAND_AVE_ARTICLE
MSG_NORTHUMBERLAND_AVE
; Northumberland Avenue
MSG_MARYLEBONE_STATION_ARTICLE
; the
MSG_MARYLEBONE_STATION
; Marylebone Station
MSG_BOW_STREET_ARTICLE
MSG_BOW_STREET
; Bow Street
MSG_MARLBOROUGH_STREET_ARTICLE
MSG_MARLBOROUGH_STREET
; Marlborough Street
MSG_VINE_STREET_ARTICLE
MSG_VINE_STREET
; Vine Street
MSG_THE_STRAND_ARTICLE
MSG_THE_STRAND
; The Strand
MSG_FLEET_STREET_ARTICLE
MSG_FLEET_STREET
; Fleet Street
MSG_TRAFALGAR_SQUARE_ARTICLE
MSG_TRAFALGAR_SQUARE
; Trafalgar Square
MSG_FENCHURCH_ST_STATION_ARTICLE
; the
MSG_FENCHURCH_ST_STATION
; Fenchurch St. Station
MSG_LEICESTER_SQUARE_ARTICLE
MSG_LEICESTER_SQUARE
; Leicester Square
MSG_COVENTRY_STREET_ARTICLE
MSG_COVENTRY_STREET
; Coventry Street
MSG_WATER_WORKS_ARTICLE
; the
MSG_WATER_WORKS
; Water Works
MSG_PICCADILLY_ARTICLE
MSG_PICCADILLY
; Piccadilly
MSG_REGENT_STREET_ARTICLE
MSG_REGENT_STREET
; Regent Street
MSG_OXFORD_STREET_ARTICLE
MSG_OXFORD_STREET
; Oxford Street
MSG_BOND_STREET_ARTICLE
MSG_BOND_STREET
; Bond Street
MSG_LIVERPOOL_ST_STATION_ARTICLE
; the
MSG_LIVERPOOL_ST_STATION
; Liverpool St. Station
MSG_PARK_LANE_ARTICLE
MSG_PARK_LANE
; Park Lane
MSG_MAYFAIR_ARTICLE
MSG_MAYFAIR
; Mayfair
MSG_REALLY_NEW_1
; Attention !!! Do you really
MSG_REALLY_NEW_2
; want to start a new game?
MSG_NEW
; New
MSG_ABOUT
; English translation (inbuilt) by Holger Beer
MSG_OK
MSG_SELL_WHICH_PROP
; Which property do you want to sell?
MSG_NONE
; None
MSG_SELL_PROP_WHOM
; Whom do you want to sell it?
MSG_CANCEL
; Cancel
MSG_HOW_MUCH_DEMAND
; How much do you demand %s?
MSG_WITHOUT_HOUSES
; (w/o hs.)
MSG_WITH_MORTGAGE
; (w. mort.)
MSG_WANNA_BUY_1
; do you want to buy %s
MSG_WANNA_BUY_2
; '%s'%s for %ld.-?
MSG_LIFT_MORT_AT_ONCE_1
; do you want
MSG_LIFT_MORT_AT_ONCE_2
; to lift the mortgage at once (%ld.-)?
MSG_WHICH_TRADE_IN
; Trade in which property?
MSG_WHICH_GET
; Which property do you want to get?
MSG_WANNA_EXCHANGE_1
; trade in %s%s'%s'%s
MSG_WANNA_EXCHANGE_2
; for %s%s'%s'%s?
MSG_BUY_WHICH_PROP
; Which property do you want to buy?
MSG_HOW_MUCH_GIVE
; How much will you give %s?
MSG_WANNA_SELL_1
; do you want to sell %s
MSG_WANNA_SELL_2
; '%s'%s for %ld.-?
MSG_WHERE_BUILD_HOUSE
; Where do you want to build a house?
MSG_FINISHED
; Finished
MSG_WHERE_SELL_HOUSE
; Which house do you want to sell?
MSG_WHERE_MORT
; Select property to be mortgaged
MSG_WHERE_LIFT_MORT
; Select mortgaged property
MSG_WHICH_PLAYER_BUY_CARD
; Select player to buy card from!
MSG_WANNA_SELL_CARD_1
; do you want to sell your 'get out
MSG_WANNA_SELL_CARD_2
; of jail free'-card for %ld.-?
MSG_WHICH_PLAYER_SELL_CARD
; Which player do you want to sell the card?
MSG_KEEP
; Keep
MSG_WANNA_BUY_CARD_1
; do you want to buy a 'get out
MSG_WANNA_BUY_CARD_2
; of jail free'-card for %ld.-?
MSG_PLAYER_SETTINGS
; player settings
MSG_NUMBER_OF_PLAYERS
; number of players
MSG_COMP
; comp.
MSG_FIRST_PLAYER
; 1st player
MSG_SECOND_PLAYER
; 2nd player
MSG_THIRD_PLAYER
; 3rd player
MSG_FOURTH_PLAYER
; 4th player
MSG_NEW_GAME
; new game
MSG_CHOOSE_TOKEN
; choose token
MSG_GRAPHICS_FILE
; PROGDIR:Graphics/Monopoly_eng.pic
MSG_ERROR_OPEN_WIN
; Error opening window!
MSG_DEBTS
; Sorry, you have debts of %ld.-!
MSG_GIVE_UP
; Give Up
MSG_ZERO_MORT
; MORTGAGE: The property is mortgaged for 000.-
MSG_WHICH_PROP
; Which property do you want info about?
MSG_STREET_INFO
; property information
MSG_DISPLAY
; %4ld.-
MSG_VALUE
; value:
MSG_RENT_
; rent:
MSG_DOUBLE_RENT
; double rent:
MSG_RENT_ONE_HOUSE
; rent with 1 house:
MSG_RENT_X_HOUSES
; rent with %1ld houses:
MSG_RENT_HOTEL
; rent with hotel:
MSG_HOUSE_COSTS
; costs of houses:
MSG_RENT_X_STATIONS
; rent with %1ld stations:
MSG_X_TIMES_DICE
; %ld
amount shown on dice
MSG_RENT_WITH_WATER_WORKS
; rent if Water Works is owned:
MSG_RENT_WITH_ELECTRIC_COMPANY
; rent if Electric Company is owned:
MSG_MORT
; MORTGAGE: The property is mortgaged for %ld.-
MSG_MORT_VALUE
; mortgage value:
MSG_OWNER_
; owner:
MSG_BANK
; bank
MSG_HAS_WON
; has won the game!
MSG_PALETTE
; PROGDIR:Graphics/standard.pal
MSG_MONEY
; %ld.-
MSG_SCREEN_TITLE
; HBMonopoly Screen
MSG_CUSTOM_SCREEN
; custom screen
MSG_PUBLIC_SCREEN
; public screen
MSG_SETTINGS
; Settings
MSG_SOUND_SETTINGS
; Sound settings
MSG_SOUND
; Sound
MSG_MOVE_SOUND
; move sound
MSG_JAIL_SOUND
; jail sound
MSG_WIN_SOUND
; win sound
MSG_DICE_SOUND
; dice sound
MSG_DELAY_SETTINGS
; Delay settings
MSG_MOVE_DELAY
; move delay
MSG_MOVE_FAST_DELAY
; move fast delay
MSG_DICE_DELAY
; dice delay
MSG_CPU_PLAYER_DELAY
; cpu player delay
MSG_SCREEN_SETTINGS
; Screen settings
MSG_SCREEN_MODE
; screen mode...
MSG_PUB_SCREEN_NAME
; public screen name
MSG_MISC_SETTINGS
; Miscellaneous settings
MSG_LANGUAGE
; language
MSG_USE_SCREEN_FONT
; use screen font
MSG_FONT
; font
MSG_OPEN_OWNER_INFO_WIN
; open owner info window
MSG_SAVE
; Save
MSG_USE
; Use
MSG_CHOOSE_SOUND_FILE
; Choose sound file
MSG_DEFAULT
; <default>
MSG_RULES
; Rules
MSG_DOUBLE_SALARY
; double salary on 'GO'
MSG_JACKPOT
; 'Free Parking' jackpot
MSG_CHOOSE_PIX_FILE
; Choose token picture file
MSG_DELAY
; Delay
MSG_SCREEN
; Screen
MSG_MISC
; Misc.
MSG_DEF_PL5_NAME
; Player 5
MSG_DEF_PL6_NAME
; Player 6
MSG_DEF_PL7_NAME
; Player 7
MSG_DEF_PL8_NAME
; Player 8
MSG_FIFTH_PLAYER
; 5th player
MSG_SIXTH_PLAYER
; 6th player
MSG_SEVENTH_PLAYER
; 7th player
MSG_EIGHTTH_PLAYER
; 8th player
MSG_PLAYER_BUYS_PROP_1
; %s buys
MSG_PLAYER_BUYS_PROP_2
; %s for %ld.-
MSG_NOT_INTERESTED
; is not interested in your offer!
MSG_PLAYER_SELLS_PROP_1
; %s sells
MSG_PLAYER_SELLS_PROP_2
; %s for %ld.-
MSG_LOG_BUY
; %s buys %s%s%s.
MSG_LOG_RENT
; %s pays %ld.- rent to %s.
MSG_LOG_GO_JAIL
; %s must go to jail!
MSG_LOG_JAIL_DOUBLES
; %s gets out of jail by throwing doubles.
MSG_LOG_JAIL_PAY
; %s pays %ld.- to get out of jail.
MSG_LOG_JAIL_CARD
; %s uses a 'get out of jail free'-card.
MSG_LOG_SELL_TO
; %s sells %s%s%s to %s for %ld.-.
MSG_LOG_BUY_FROM
; %s buys %s%s%s from %s for %ld.-.
MSG_LOG_EXCHANGE
; %s and %s exchange %s%s%s and %s%s%s.
MSG_LOG_RECEIVE
; %s receives %ld.-.
MSG_LOG_PAY
; %s must pay %ld.-.
MSG_LOG_INCOME_TAX
; %s pays %ld.- income tax.
MSG_LOG_SUPER_TAX
; %s pays %ld.- super tax.
MSG_LOG_JACKPOT
; %s gets the Jackpot: %ld.-!!
MSG_LOG_SALARY
; %s gets %ld.- salary.
MSG_LOG_MORT
; %s mortgages %s%s%s.
MSG_LOG_LIFT_MORT
; %s lifts mortgage from %s.
MSG_LOG_BUILD_HOUSE
; %s builds a house/hotel on %s.
MSG_LOG_SELL_HOUSE
; %s sells a house/hotel from %s.
MSG_LOG_BUY_JAIL_CARD
; %s buys a 'get out of jail free'-card from %s.
MSG_LOG_SELL_JAIL_CARD
; %s sells a 'get out of jail free'-card to %s.
MSG_LOG_GET_JAIL_CARD
; %s gets 'get out of jail free'-card.
MSG_LOG_DEBTS
; %s has debts of %ld.-!
MSG_LOG_DEATH
; %s cannot pay and gives up!
MSG_LOG_WINNER
; %s has won the game!!!
MSG_LOG_WINDOW
; Log Window
MSG_OPEN_LOG_WIN
; open log window
MSG_LOG_LINES
; number of lines in log window
MSG_INFO_LOG_MENU
; Log Window...
MSG_INFO_LOG_MENU_KEY
MSG_CHOOSE_LOCAL_PLAYERS
; Choose local players
MSG_PRIVATE
; <private>
MSG_CHAT_WINDOW
; Chat Window
MSG_SEND_TO
; Send to
MSG_EVERYONE
; everyone
MSG_EXCHANGES_X_AGAINST_Y_1
; %s exchanges
MSG_EXCHANGES_X_AGAINST_Y_2
; %s against %s
MSG_SELLS_JAIL_CARD_1
; %s sells his 'get out of jail free'-card
MSG_SELLS_JAIL_CARD_2
; to %s for %ld.-
MSG_CLIENT_CONN_LOST
; Lost connection to client
MSG_SERVER_CONN_LOST
; Lost connection to server
MSG_PLAYERS
; Players
MSG_COULDNT_START_SERVER
; Couldn't start server!
MSG_SERVER_READY
; Server ready. Waiting for clients to log in...
MSG_START_GAME
; Start game
MSG_CANCEL_NETWORK_PLAY
; Cancel network play
MSG_SERVER_NOT_FOUND
; Server not found!
MSG_PLAYER_REJECTED
; Player '%s' was rejected. Choose a different name.
MSG_CLIENT
; Client
MSG_SERVER
; Server
MSG_CONNECTED
; Connected. Waiting for other players...
MSG_NETWORK_MODE
; Network Mode
MSG_MODE
; Mode
MSG_PORT
; Port
MSG_SERVER_NAME
; Server Name
MSG_NO_FREE_SOUND_CHANNEL
; No free sound channel!
MSG_INTERNET
; Internet
MSG_HOMEPAGE
; HBMonopoly home page
MSG_EMAIL
; send e-mail to author
MSG_LOCAL
; local
MSG_REMOTE
; remote
MSG_NETWORK
; Network
MSG_DONT_ACTIVATE_WINDOWS
; don't activate windows